Level 3 - Lecture Hall
You step into a long, warm hall lined with bold, red carpeting. Rows of wooden desks stretch before you. Golden sunlight streams in from large windows.
At the far end of the hall, a polished podium stands on a raised platform, backed by a professor’s desk.
Near the staircase where you entered, a small storage room sits half-open, stuffed with forgotten papers and cracked magical implements.
As you enter, a floating set of robes drifts down from the podium. It booms in a shrill voice:
"You're late for Examination 231-A. No talking. No collaboration. Take your seats!"
A subtle magic force starts pushing you towards a desk and into a seat.
The players must complete a magical "test" to earn a Hall Pass and advance OR outwit, cheat, or fight the The Proctor to claim the pass.
Around the Room
- The warmth and light in the room feel artificial—like a faded memory.
- The books on desks all repeat the same page endlessly.
- The Hall Monitor is rigid and unthinking, just following ancient examination protocols.
- Outside the windows: lush vineyards that don’t match Hogwarts geography—a hint that this room is a magical echo.
The Test
- No talking.
- If anyone speaks aloud:
- The Proctor and its allies activate immediately:
- 1 × Animated Rug of Smothering
- 2 × Animated Quills (use Flying Sword stat blocks)
- DCs to stealth or cheat increase by +2.
- The Proctor and its allies activate immediately:
Test Mechanics
Each player receives a 3-question magical theory exam.
- Success = correct answer.
- Failure = wrong answer.
- Each player must answer all questions correctly to pass.
Cheating
- Stealth or Sleight of Hand (DC 14): To pass notes, peek, or swap answers.
- On failure: immediate Hall Monitor intervention and possible combat or detention.
Test Questions
Question 1:
Which creature is known to be reborn from its own ashes after death?
A) Basilisk
B) Phoenix
C) Acromantula
D) Dementor
Answer: B) Phoenix
Question 2:
What theory explains how dragons retain instinctual knowledge across generations?
A) Magical Resonance Theory
B) Arcane Imprinting
C) Genetic Memory
D) Elemental Inheritance
Answer: C) Genetic Memory
Question 3:
Necromantic magic manipulates the energies of death. Which of the following best describes its primary conduit for spellwork?
A) Negative energy accumulated from the Astral Sea
B) Residual life force leaking into the Ethereal Plane
C) Bound soul fragments trapped between life and death
D) Elemental shadows formed at dusk and dawn
Answer: C) Bound soul fragments trapped between life and death
Question 4:
Dementors feed by consuming which essential aspect of a being’s existence?
A) The soul’s magical reserves
B) Emotional memory and life force
C) The mind’s rational defenses
D) The physical breath of life
Answer: B) Emotional memory and life force
Question 5:
In magical theory, drinking unicorn blood grants which of the following effects?
A) It extends life by binding the soul to the earth.
B) It restores lost magical ability at the cost of bodily decay.
C) It grants invulnerability to death but curses the soul.
D) It creates an unstable horcrux-like anchor for the drinker.
Answer: A) It extends life by binding the soul to the earth.
Question 6:
In advanced magical theory, the creation of a Horcrux primarily requires which of the following components?
A) The willing sacrifice of one's magical power.
B) A death ritual performed during a blood moon.
C) The intentional murder to tear apart the soul.
D) The infusion of soul fragments into elemental vessels.
Answer: C) The intentional murder to tear apart the soul.
Storage Room (If Detention Happens)
- Players locked in magically for 5 minutes (in-game or real time).
- Perception (DC 17): Find a worn Hall Pass hidden inside an old exam folder.
- Escape may involve lockpicking, trickery, or magic.
Rewards
- Players who pass receive a Glowing Hall Pass (enchanted parchment, harmless).
- There is a timecard slot that players can insert their cards into. When they do, they are sucked into the slot and out the other side of the wall into the next level, Level 4 - Muggle Magic.