Level 3 Guide

Updated

Otto Noxley – Level 3 Guide

Hit Points

  • Add 4 hit points to your total.

Sorcery Points (Font of Magic)

You now have 3 sorcery points. These are a pool of magical energy you can use to:

  • Use Metamagic to modify spells you cast.
  • Create new spell slots when you run low.
  • Convert spell slots into sorcery points.

Flexible Casting

  • Create spell slots: You can use sorcery points to make new spell slots:

    • 1st level = 2 SP
    • 2nd level = 3 SP
    • 3rd level = 5 SP
    • 4th level = 6 SP
    • 5th level = 7 SP
      Any spell slots you create this way vanish when you finish a long rest.
  • Convert slots to SP: As a bonus action, you can expend a spell slot to gain a number of sorcery points equal to the slot’s level.

New Features

Spell Deflection
When you are targeted by or included in a spell you know, you can use a reaction and spend 2 × the spell’s level in sorcery points to:

  • Automatically succeed on the saving throw against the spell.
  • Redirect the spell to a creature within 10 feet of you, as long as that creature was not already affected.
  • If the spell has no saving throw, it has no effect on you.

This allows you to avoid harmful spells and potentially turn them against nearby enemies.

Metamagic

Choose 2 Metamagic options from the following list. These allow you to customize how your spells behave when you cast them.

  • Careful Spell (1 SP): Protect allies from your AoE spells. Chosen creatures automatically succeed on their saves and take no damage if the spell deals half on a save.
  • Distant Spell (1 SP): Double the range of a spell, or cast a touch spell from 30 feet away.
  • Empowered Spell (1 SP): Reroll damage dice up to your Charisma modifier. You must use the new rolls.
  • Extended Spell (1 SP): Double the duration of a spell that lasts at least 1 minute. If it requires Concentration, you gain advantage on saves to maintain it.
  • Heightened Spell (2 SP): One target rolls their saving throw with disadvantage.
  • Quickened Spell (2 SP): Cast a 1-action spell as a bonus action instead.
  • Subtle Spell (1 SP): Remove verbal, somatic, and most material components. Useful for stealth or casting while silenced or restrained.
  • Twinned Spell (1 SP): Target two creatures with a single-target spell (as if cast one level higher).

Spells

  • Learn 1 new spell.
  • You may replace 1 known spell with another (optional).

Caoimhe Keelan – Level 3 Guide

Hit Points

  • Add 6 hit points to your total.

Sorcery Points (Font of Magic)

You now have 3 sorcery points. These let you:

  • Use Metamagic to shape your spells.
  • Create additional spell slots.
  • Convert spell slots into sorcery points as needed.

Flexible Casting

  • Create spell slots: Use sorcery points to make new slots:

    • 1st = 2 SP
    • 2nd = 3 SP
    • 3rd = 5 SP
    • 4th = 6 SP
    • 5th = 7 SP
      These slots vanish after a long rest.
  • Convert slots to SP: Spend a spell slot to regain sorcery points equal to the slot’s level (bonus action).

New Features

You gain the following automatically:

  • Fierce Spell:
    Spend 2 sorcery points to cast a spell as if it were 1 level higher, or 4 sorcery points to cast it 2 levels higher.
    You can’t upcast higher than your highest available spell slot.

  • Resistant Spell:
    When casting Spell Deflection, Finite Incantatem, or Reparifors, you may spend 1 SP per level to cast the spell at a higher level.
    This makes the spell more durable and harder to counter or suppress.

These do not count against your Metamagic choices.

Metamagic

Choose 2 additional Metamagic options from the list below:

  • Careful Spell (1 SP): Protect allies from AoEs by letting them auto-save.
  • Distant Spell (1 SP): Extend range or cast touch spells from 30 feet away.
  • Empowered Spell (1 SP): Reroll damage dice (up to Charisma mod).
  • Extended Spell (1 SP): Double duration of long-lasting spells; gain advantage on concentration saves.
  • Heightened Spell (2 SP): One target makes its save with disadvantage.
  • Quickened Spell (2 SP): Turn an action spell into a bonus action.
  • Subtle Spell (1 SP): Remove all casting components (except costly ones).
  • Twinned Spell (1 SP): Affect two targets with a single-target spell.

Spells

  • Learn 1 new spell.
  • You may replace 1 known spell with another (optional).

Finlay Figgins – Level 3 Guide

Hit Points

  • Add 6 hit points to your total.

Sorcery Points (Font of Magic)

You now have 3 sorcery points. These can be used to:

  • Modify your spells using Metamagic.
  • Create extra spell slots in a pinch.
  • Convert unused spell slots into more sorcery points.

Flexible Casting

  • Create spell slots: Use sorcery points to create spell slots:

    • 1st = 2 SP
    • 2nd = 3 SP
    • 3rd = 5 SP
    • 4th = 6 SP
    • 5th = 7 SP
      These vanish after a long rest.
  • Convert slots to SP: As a bonus action, expend a spell slot to regain SP equal to the slot’s level.

New Features

You gain the following automatically:

  • Fierce Spell:
    Spend 2 SP to cast a spell 1 level higher, or 4 SP for 2 levels higher.
    You cannot exceed your highest spell slot.

  • Resistant Spell:
    Spend 1 SP per level to enhance Spell Deflection, Finite Incantatem, or Reparifors.
    This increases the spell’s resistance to being undone or suppressed.

These do not count toward your Metamagic picks.

Metamagic

Choose 2 additional Metamagic options from the list below:

  • Careful Spell (1 SP): Allow allies to auto-save against your AoE.
  • Distant Spell (1 SP): Double range or cast touch spells at range.
  • Empowered Spell (1 SP): Reroll low damage dice (up to Charisma modifier).
  • Extended Spell (1 SP): Increase spell duration; gain advantage on concentration saves.
  • Heightened Spell (2 SP): Give one target disadvantage on their save.
  • Quickened Spell (2 SP): Cast a spell using a bonus action instead of an action.
  • Subtle Spell (1 SP): Cast without speaking, gesturing, or needing materials (except costly ones).
  • Twinned Spell (1 SP): Target two creatures with one single-target spell.

Spells

  • Learn 1 new spell.
  • You may replace 1 known spell with another (optional).

Spells

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