Level 3 Guide
Otto Noxley – Level 3 Guide
Hit Points
- Add 4 hit points to your total.
Sorcery Points (Font of Magic)
You now have 3 sorcery points. These are a pool of magical energy you can use to:
- Use Metamagic to modify spells you cast.
- Create new spell slots when you run low.
- Convert spell slots into sorcery points.
Flexible Casting
-
Create spell slots: You can use sorcery points to make new spell slots:
- 1st level = 2 SP
- 2nd level = 3 SP
- 3rd level = 5 SP
- 4th level = 6 SP
- 5th level = 7 SP
Any spell slots you create this way vanish when you finish a long rest.
-
Convert slots to SP: As a bonus action, you can expend a spell slot to gain a number of sorcery points equal to the slot’s level.
New Features
Spell Deflection
When you are targeted by or included in a spell you know, you can use a reaction and spend 2 × the spell’s level in sorcery points to:
- Automatically succeed on the saving throw against the spell.
- Redirect the spell to a creature within 10 feet of you, as long as that creature was not already affected.
- If the spell has no saving throw, it has no effect on you.
This allows you to avoid harmful spells and potentially turn them against nearby enemies.
Metamagic
Choose 2 Metamagic options from the following list. These allow you to customize how your spells behave when you cast them.
- Careful Spell (1 SP): Protect allies from your AoE spells. Chosen creatures automatically succeed on their saves and take no damage if the spell deals half on a save.
- Distant Spell (1 SP): Double the range of a spell, or cast a touch spell from 30 feet away.
- Empowered Spell (1 SP): Reroll damage dice up to your Charisma modifier. You must use the new rolls.
- Extended Spell (1 SP): Double the duration of a spell that lasts at least 1 minute. If it requires Concentration, you gain advantage on saves to maintain it.
- Heightened Spell (2 SP): One target rolls their saving throw with disadvantage.
- Quickened Spell (2 SP): Cast a 1-action spell as a bonus action instead.
- Subtle Spell (1 SP): Remove verbal, somatic, and most material components. Useful for stealth or casting while silenced or restrained.
- Twinned Spell (1 SP): Target two creatures with a single-target spell (as if cast one level higher).
Spells
- Learn 1 new spell.
- You may replace 1 known spell with another (optional).
Caoimhe Keelan – Level 3 Guide
Hit Points
- Add 6 hit points to your total.
Sorcery Points (Font of Magic)
You now have 3 sorcery points. These let you:
- Use Metamagic to shape your spells.
- Create additional spell slots.
- Convert spell slots into sorcery points as needed.
Flexible Casting
-
Create spell slots: Use sorcery points to make new slots:
- 1st = 2 SP
- 2nd = 3 SP
- 3rd = 5 SP
- 4th = 6 SP
- 5th = 7 SP
These slots vanish after a long rest.
-
Convert slots to SP: Spend a spell slot to regain sorcery points equal to the slot’s level (bonus action).
New Features
You gain the following automatically:
-
Fierce Spell:
Spend 2 sorcery points to cast a spell as if it were 1 level higher, or 4 sorcery points to cast it 2 levels higher.
You can’t upcast higher than your highest available spell slot. -
Resistant Spell:
When casting Spell Deflection, Finite Incantatem, or Reparifors, you may spend 1 SP per level to cast the spell at a higher level.
This makes the spell more durable and harder to counter or suppress.
These do not count against your Metamagic choices.
Metamagic
Choose 2 additional Metamagic options from the list below:
- Careful Spell (1 SP): Protect allies from AoEs by letting them auto-save.
- Distant Spell (1 SP): Extend range or cast touch spells from 30 feet away.
- Empowered Spell (1 SP): Reroll damage dice (up to Charisma mod).
- Extended Spell (1 SP): Double duration of long-lasting spells; gain advantage on concentration saves.
- Heightened Spell (2 SP): One target makes its save with disadvantage.
- Quickened Spell (2 SP): Turn an action spell into a bonus action.
- Subtle Spell (1 SP): Remove all casting components (except costly ones).
- Twinned Spell (1 SP): Affect two targets with a single-target spell.
Spells
- Learn 1 new spell.
- You may replace 1 known spell with another (optional).
Finlay Figgins – Level 3 Guide
Hit Points
- Add 6 hit points to your total.
Sorcery Points (Font of Magic)
You now have 3 sorcery points. These can be used to:
- Modify your spells using Metamagic.
- Create extra spell slots in a pinch.
- Convert unused spell slots into more sorcery points.
Flexible Casting
-
Create spell slots: Use sorcery points to create spell slots:
- 1st = 2 SP
- 2nd = 3 SP
- 3rd = 5 SP
- 4th = 6 SP
- 5th = 7 SP
These vanish after a long rest.
-
Convert slots to SP: As a bonus action, expend a spell slot to regain SP equal to the slot’s level.
New Features
You gain the following automatically:
-
Fierce Spell:
Spend 2 SP to cast a spell 1 level higher, or 4 SP for 2 levels higher.
You cannot exceed your highest spell slot. -
Resistant Spell:
Spend 1 SP per level to enhance Spell Deflection, Finite Incantatem, or Reparifors.
This increases the spell’s resistance to being undone or suppressed.
These do not count toward your Metamagic picks.
Metamagic
Choose 2 additional Metamagic options from the list below:
- Careful Spell (1 SP): Allow allies to auto-save against your AoE.
- Distant Spell (1 SP): Double range or cast touch spells at range.
- Empowered Spell (1 SP): Reroll low damage dice (up to Charisma modifier).
- Extended Spell (1 SP): Increase spell duration; gain advantage on concentration saves.
- Heightened Spell (2 SP): Give one target disadvantage on their save.
- Quickened Spell (2 SP): Cast a spell using a bonus action instead of an action.
- Subtle Spell (1 SP): Cast without speaking, gesturing, or needing materials (except costly ones).
- Twinned Spell (1 SP): Target two creatures with one single-target spell.
Spells
- Learn 1 new spell.
- You may replace 1 known spell with another (optional).
Spells
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